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Legend Of Zelda: Twilight Princess Preview
Legend of Zelda: Twilight Princess So we've seen the trailer, but what exactly is in store for The Legend of Zelda: Twlight Princess? Yesterday, a slew of new information was released regarding this issue, including a new interview with Eiji Aonuma, the co-director. Along with the interview, 30 minutes of direct feed was released, which featured impressive in-game footage with insight on the mechanics and storyline of the game. The thing that catches most people's eye in Twilight Princess is how Link transforms into a wolf. This aspect was, among many other things, elaborated on in the Eiji Aonuma interview. Much like LOZ: A Link to the Past had the dark world and the light world, and LOZ: Ocarina of Time had time travel, Twilight Princess will feature paralell worlds as well. According to the interview, there will be a "Twilight Realm", that Link becomes a wolf whenever he crosses into. This refutes speculation that the wolf will be unleashed with accordance to the position of the sun/moon. Aonuma reasons that the idea behind allowing Link to transform into a wolf, is that in most of the previous Zelda games, you started off as a child and therefore you could mature as the game goes on. Since you will start out as an adult in Twilight Princess, they allowed the user to transform into something other than human in order to accomodate for these changes. They felt that the wolf was the animal that best represented a hero, because of the certain mysticism that it possesses. Link's wolf form can obviously do things that human Link cannot, and vice versa, that is why wolf Link pairs up with Midna, the strange creature we see busting out of the prison cell in the first trailer at E3. Aonuma says Midna exists outside the Twilight Realm, "if you go with the strictest definition of exist". Maybe this means Midna will be the next Navi? Not much is known about the storyline yet but we do know that the game begins in a region known as Tauro Village. Although this area is far away from Hyrule, most of the game will take place in classic Hyrule. Tauro and Hyrule have a good relationship selling cows to each other. Every year there is a festival where all the small cow-trading towns outside Hyrule meet together in Hyrule discuss business. This is supposedly where the story begins. When asked if Link is able to go in and out of the Twilight Realm, Aonuma responds that to answer that question would require details on the gameplay, which he cannot reveal yet. He does say though, that the Twilight Realm is gradually expanding and CAPTURING ANYBODY JUST OUTSIDE OF IT. Inside the Twilight Realm humans do not exist, but animals do. Maybe we will see all the characters from the normal realm only in their own unique animal form? In regards to the IMPORTANCE OF ANIMALS in the story Aonuma says we will "be surprised by the types of interactions we implemented". Aonuma says that there will be many different methods for navigating the enormous playable area. He even hints there might be aerial transportation. To give you an idea of how big the playable area will be in this game, WATCH THIS CLIP, which shows "just a small portion" of Hyrule field. Those who were frustated at the easiness of The Wind Waker will be gald to know that one of the goals of this game is to outdo Ocarina of Time "on many levels". "We do intend to fill the game with a lot of side-quests, mini-games, and puzzles, which will make it more challenging" says Aonuma. Once again, Z targetting makes a triumphant return. The battle system will be similar to that of Wind Waker (incorporation of new moves such as the downward stab), however Nintendo has hinted at the idea of even more moves to add to Link's arsenal. Automatic jumping is back once again, as it has worked quite well with the previous 3 titles. Horseback battles will undoubtedly be an important element in this game, as this has been seen already on the trailers that have been released thus far. In addition to use of bow and arrow on horseback, the player will be able to use their sword while on horseback. This leads many to wonder if other, perhaps all, weapons will be useable on horseback. This time around, Link's steed (whatever name it may be) has outgrown its h Although the games take time elements into consideration, we not experience any real time traveling in this game, as we did with Ocarina of Time. One BIG ANNOUNCEMENT to the game is that it will not star the Link from Ocarina of Time, but some other guy from a few decades later. The storyline will fit inbetween Ocarina of Time and Windwaker, like many predicted. The game's engine is actually an enhanced version of The Wind Waker's engine, with a graphical makeover. But it is said that the engine has been ENHANCED so much that it cannot acually be classified as the same engine as that seen in the Wind Waker. Good stuff. The REASON Link starts off as a cowboy in Twilight princess is merely to justify the fact that is an accomplished horsemen. Taoru Village (not the definitive name yet) will not play an essential role in the game. Well that's about it for now. Yesterday's deatails have been the most groundbreaking so far. In my opinion this game looks amazing. I think the graphic style really suits the gameplay well, and from what I've seen from the story I think that will go along good as well. All in all, the incorporation of new elements along with the leaving in of established ones should make Twilight Princess an instant classic.
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